Watch_Dogs Graphical Worry
I am worried. 😦 When I first saw Watch_Dogs I was stunned by how pretty it looked, and was very much looking forward to next-gen visuals.
With every trailer I see of Watch_Dogs the visuals seem to be getting lower and lower in quality. Now that the miniumu spec requirements have been released for PC my worry has increased again.
Minimum PC spec
IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz,
6GB RAM, 1024 VRAM DirectX 11 Shader 5.0
25 GB HDD
Now i know the unvail of the game was on PC upgraded to console spec. But i was not aware that the differences would be so aparent closer to release. And I am not the only one to worry. Many gamers have questioned Ubisoft as to what is going on with the graphical quality of the game. With a minimum of 6GB of RAM needed what is the recommended? Next-gen consoles only have 8GB and 3GB of that is used by the OS! Just concerned that so early in the new console game and we are seeing serious differences in quality across all platforms.
Think about this. When the Xbox came out, it was better spec than most gaming PCs. When X360 came out, it was better spec than most gaming PCs. When X1 came out, It was not better spec than most gaming PCs. There is a great article here that goes into more detial.
Creative director Jonathan Morin went to twitter to explain. “Guys… Trailer wasn’t a good GFX ref. E3 2012 was PC as we always said and E3 2013 is PS4 reference. It was always the case.” He continued: “PC on very high setting is REALLY stunning if you ask me. As for density it also very high of course. It will look great and play smoothly.” (Yeh. On PC)
If not convinced check out the vids below. First being the recent trailer and second being the gameplay at E3 2012.
Posted on 12/03/2014, in News, Opinions, Videos and tagged gameplay, graphics, Jonathan Morin, ngxn, playstation 4, ps4, trailer, ubisoft, watch dogs, worry, x1, xbox one. Bookmark the permalink. 5 Comments.