In a question and answer session on the Eidos forum, Crystal Dynamics executive producer Scot Amos insisted Tomb Raider Definitive Edition was more than “only a facelift”.
A few people, including myself and Dave are a little conserned about the £49.99 price point of the game after only being released in March of this year.
“While I don’t control sales or prices, what I do know is that Tomb Raider is an awesome game,” Amos said.
“If it was ‘only a facelift’ AND we were only reselling it on the same platforms we’d already shipped it on, I would see your point. But as we’re selling it on a new platform, with a lot of development work put in to custom craft it for the new platforms; with the new additions for the aesthetic, the physics, the particles, the lighting – taking advantage of next-gen features – so I absolutely stand by our decision to offer up Definitive Edition the way we are.”
The edition comes with all content (pre-order or otherwise) that is in the current-gen versions of the game. The multiplayer has bee tweaked for the new cloud system to reduce lag. The visuals have been given a through lick of paint upping it to a native 1080p. But i think Lara has been modified the most. With a new face and now supporting the AMD TressFX hair deatil that was aparent in the PC build.
But with nothing new in the line of story or multiplayer i can see this not selling well to start with. I would like to play it again but i can always do that on my 360. So far Square Enix have not really given me a reason to purchase this on launch. I have all the content already. If you have not played the game then hopefully this will please you.
Tomb Raider: Definitive Edition launches for next-gen in North America on 28th January and in Europe on 31st January.